Your Productâs Story
Productsâ brand stories make promises to customers. But, too often, marketers donât dig deeply enough to discover their productsâ true stories, the telling narratives that should be at the heart of their branding and advertising. Instead, ad agencies use focus groups and other such tools to elicit narratives that represent only the wishful thinking of their test subjects. These illusions become the foundation of marketing plans that create product stories which turn out to be lies.
âThe process of marketing is to uncover, coax out and tell a story that is buried inside the product.â
Instead of this flawed approach, marketers should âbakeâ consumersâ wishes and insights â and, thus, a marketing narrative â âright into a new product.â Such a product, one that is truly congruent with its story and its audience, can sell itself. In fact, the product and its marketing will be one and the same. This is not the traditional business approach. Since the Industrial Revolution, design and marketing have been âlargely disconnected ideas.â Companies put everything into separate silos. Marketing and advertising are âstrategic efforts,â the realm of CEOs and sales executives. Product development, which takes place at a much lower organizational level, is the responsibility of product managers.
âThe message isnât separate from the product...the product is the message.â
In this disconnected environment, marketingâs stories support corporate strategy, but have little to do with productsâ real personalities, which may reflect the vision of a product manager who has little say in marketing. Product managers may have no real sense of the corporate brand, or may use a design process that inadvertently shoves the brand aside. As the process unfolds, perhaps due to a designerâs private agenda or the ruminations of unhelpful focus groups, the product story gets twisted. At some point, the item gets sent to marketing, which often discards any remaining shreds of a viable design narrative and starts planning a whole new product story. Then, an ad agency creates its own story. By the time the product goes public, four outcomes are possible:
- No story exists for the product or the marketing.
- No story exists for the product, so marketing invents one.
- The product possesses a distinct story, but the marketing tells a different story.
- The product possesses a distinct story, and marketing brings it alive.
âToday, marketing and product design remain largely disconnected ideas.â
Clearly, you want the fourth outcome, but to achieve it, your firm must break down constricting silos and let its employees, customers and marketers collaborate. This is the ideal, strategic way to unite design, selling and branding, and to develop a potent product narrative. It is also the most viable way to deal with a rapidly changing, confusing commercial environment where respected brands can fail overnight in the face of âdigital technologies, globalization, cultural diversity, economic recalibration, and the sheer volume and variety of available products.â
âCorporate structures have gotten in the way of the momentum creativity can generate.â
The way companies connect with consumers is changing drastically. Now people use digital tools and advanced technology in powerful ways that were unimaginable a few years ago. Want to be heard? Create a blog. Have a product idea? Design it on your laptop and e-mail it to a factory across the globe that will produce it quickly and cheaply. Want to chat? Twitter away.
âAcceptableâ Is No Longer Acceptable
For decades, companies mass marketed acceptable products. They hesitated to make radical changes to their products in case the masses wouldnât like them. They were content to noodle around the edges of product design. Today, being acceptable is a dangerous strategy. Consumers want outstanding, tailored products. Innovation is in; safe is out. And customers are in charge.
âMany of the brands we know and love are filling landfills with their products and logos.â
The bright line that once separated manufacturers from retailers and consumers no longer exists. Customers now want to play a part in product planning and design. Fail to let them do so, and they may roast your products unmercifully on Twitter, Facebook and YouTube. Their critiques will spread quickly, virally, throughout cyberspace. Customers using âinteractive toolsâ easily can research your company, culture and products. They can rate their âbuying experiencesâ and publish instantly, praising or condemning your products, company and brand to the planet. Since consumers now control how the public perceives your brand, get them on your side. Collaborate with them as co-creators of your productâs narrative.
âEverything is changing. The Old Order is no more. Welcome to the Participation Economy.â (Kevin Roberts, CEO, Saatchi & Saatchi Worldwide)
The serious implications of this focus on superior design and innovation extend far beyond the marketplace. Innovative thinking promises the best answers for the worldâs seemingly intractable problems, such as health care, power, transportation and economics. Change is necessary, âbut isnât change what humankind is really all about?â
Faster than a Speeding Brand
Business didnât always move so quickly. In the post-Industrial Revolution era, recognizable brands like âPillsbury flour and Morton saltâ ruled. Consumers counted on them for quality. In reality, competing products once barely differed. Marketing had to differentiate among them through superior branding. Spin was everything. In this environment, marketing and production had little need to coordinate their efforts.
âItâs time to break down...internal silos and realize that collaboration is at the heart of this new marketing/innovation paradigm.â
That world is gone forever. Visionary companies now find traditional marketing and advertising passĂ©. Some superior brands even enter the market without advertising. For quite some time, Starbucks refrained from regular marketing. âIts coffee and shops â its products â were its sole marketing tools.â Starbucks posted plain cardboard notices in its shops to announce new products. People gladly passed the news to their friends as a form of âcultural currency.â Such marketing is baked into the product; people want to share it and âto be part of telling its story.â
âIs a Web site a product, a retail location or marketing? The answer is yes.â
The product has become the manufacturerâs most âpowerful brand-buildingâ weapon. Once, old-style marketing set out to seize a portion of the market; now, companies must innovate to create their own unique markets. Innovation trumps branding as the path to profits. Consider how Apple made a market with the iPod and iTunes. Apple had no interest in being just another entrant in the MP3-player market. It debuted an innovative product that became an entirely fresh pathway for purchasing music. As a result, now it owns about â75% of the player market and about 85% of online music sales.â Apple did not advertise its way to such dominance. It innovated instead.
Baking Procedures
Become a business juggernaut by baking your marketing directly into your product. Baking in is a process that is undergoing steady development and improvement. It has a community of followers and multiple ongoing conversations on Twitter, emblematic of its collaborative personality. The following baked in principles are ârecipesâ for innovation, a ânarrative foundation for both better marketing and better productsâ:
- âRecognize the artificiality of the corporationâ â Think of a corporation as a wall that separates those inside from those outside. Understanding and collaborating with people on the other side of a wall is difficult. Break through the barrier. Patagonia, an outdoor clothing manufacturer, took this step by revealing its production processes to the public, which turned out to be a great way to get customer feedback. Patagonia welcomes its customersâ suggestions and critiques. Shouldnât you?
- âGet out of whatever business you think youâre inâ â MP3 manufacturers saw their devices as similar to portable CD players, only smaller. Apple looked at things differently, envisioning its iPod as an opportunity to deliver music in a new way. Now it controls the MP3 market. Do you know what business your company is in? Are you sure? Write down the benefits, emotional and otherwise, that your products deliver. Is there another, better business you could be in?
- âKnock down the wallsâ â Many companies stifle innovation it by assigning it to a specific department, like product development. This sends a clear message to every other employee: Donât worry about innovation; our product development people will take care of it. So when somebody in marketing or human resources has a great new idea, it goes nowhere. Make everyone part of the idea-generation process.
- âSacrifice and simplifyâ â The more features, the better, right? Not always. In contrast to its competitors, Pure Digitalâs Flip video camera has a glaring lack of features. Instead, it has six simple buttons â all you really need to shoot video. People bought 1.5 million Flips from 2007 to 2009. In 2009, Cisco bought Pure Digital for $590 million. Less is more.
- âFeeling conflicted? Goodâ â In recent years, running shoe designers have focused primarily on injury prevention, yet the number of running injuries has remained constant. All of the improvements concerning âpronation, supination [and] forefoot bruisingâ did not improve runnersâ safety. Therefore, Nike decided to produce a new shoe, the Nike Free, designed simply to protect feet against âsurface wear and tear.â It imitates the sensation of running barefoot, and flies in the face of convention and corporate habit. This takes courage, but that is how innovative companies break out of the pack. What would happen if your company âwent in the exact opposite directionâ? Your answer might show you a new way to differentiate your products.
- âMine your historyâ â Does your company have an inspiring history? HP had that famous garage. Nike had co-founder Phil Knight traveling around in his station wagon selling running shoes. Tell your stories to guide your firm and inspire your employees.
- âUnderstand both sides of your truthâ â Outdoor clothing manufacturer Nau went against industry custom by focusing its advertising on the outdoor experience instead of showing famed extreme athletes wearing its gear. Yes, sports heroes inspire buyers, but the experience itself truly motivates outdoor enthusiasts. What inspires your customers?
- âCulture trumps influencersâ â Todayâs âinterpersonal networksâ do not depend on influential individuals to brew buzz about this or that. Theyâre much more democratic, open and flexible. So is culture, which is always poised for imminent change. And1, a sports apparel firm, proved this when it featured edgy street basketball players in its advertising. These ads were popular. Soon, Nike and Adidas followed suit, abandoning NBA-star endorsements. List the âcultural trendsâ that affect your customers. Are they sensible? Logical? Or are they incongruous? How could your company change them and benefit?
- âBroaden your definition of designâ â Eco-Products makes biodegradable âknives, forks and spoons,â big improvements over throwaway plastic utensils. The companyâs sales increased 500% in 2008, but it could do better. Its environmentally friendly products resemble ordinary plastic utensils, so they donât communicate their story. Make sure your products tell their own stories.
- The all-mighty co-creatorâ â In Ayn Randâs novel The Fountainhead, architect Howard Roark destroys his own creation rather than letting others compromise the integrity of his design. Was Roark a âcontrol freakâ? Hereâs a different approach: Young people work with Levi Strauss designers to dream up new jeans. Let those who buy your products help you design them. Establish a dialogue. Use social media, such as Twitter and Facebook. Vest your customers in the future of your products.
- âFeel it in your bonesâ â No one planned such game-changing products as âPost-its, cellophane, Teflon and Scotchguard.â They all resulted from âexperimentation and intuition.â Their discoveries were more âwhat the...?â moments than shouts of âEureka!â Innovation itself drives solid innovative thinking.
- âSteal to innovateâ â Sometimes, thievery is a compliment. But donât steal ideas from your competitors. That just makes your company an also-ran. Instead, steal from companies outside of your industry. Consider how Apple ended up with a graphical user interface initially developed by Xerox. Plenty of great ideas are out there, simply waiting for someone to make a fortune with them.
- âBe a hereticâ â High jumpers always jumped facing front, their stomachs traversing the bar. In 1968, Dick Fosbury jumped upside, winning an Olympic gold medal and breaking the high-jump record. Now, everyone jumps like that. How can you radicalize your business in a world where âUpside down has become the new right side upâ?