Selling Apps by the Peck
Appleâs App Store opened on July 10, 2008. Users downloaded applications ten million times during the first weekend, outperforming everyoneâs expectations. Before the online App Store opened, developers had to work with mobile carriers to distribute their mobile device applications. This often was a long, arduous process, with the carriers wielding all the power. Independent developers had to share as much as 50% of their revenue with the carriers, pay large up-front fees and invest heavily in marketing. The App Store removed mobile carriers from the equation and made releasing applications much easier and more economical for developers.
âSomething is changing in the media world, and big players and heavy hitters are taking notice and making moves.â
Apple runs a âclosed platform,â meaning it has complete control over the development and distribution of its mobile applications, thus ensuring that every appâs quality and design meets the companyâs high standards. Although some developers complain about the approval process, overall the high-quality level of most apps reflects well on Apple.
âThe stars have aligned. This is not a fad â this is a paradigm shift.â
By its first anniversary in 2009, the App Store tallied 1.5 billion downloads. Of the first 500 applications designed for the iPhone and iPod Touch, the App Store released 125 for free. By June 2010, the store offered 300,000 apps to the worldâs 70 million iPhone and iPod Touch users. By then, more than 300,000 developers were participating in the iPhone Developer Program, justifying Apple CEO Steve Jobsâs belief in allowing independent developers to design software for Apple hardware. He wanted to create a vehicle that gave independent developers tinkering on their computers the same opportunity as major game manufacturers and software companies.
âWe use our iPhones to find out what song is being played on the radio, check sports scores and stock prices, buy movie tickets, and remotely access our desktop computers and servers.â
Jobs decided to let the market dictate appropriate app prices, making pricing a challenge for developers. Although the 25% of downloads offered for free generate 75% of the storeâs traffic, users also purchase millions of applications weekly. The developerâs bottom line is to create a high-quality, mind-blowing app and price it appropriately. Developers are experimenting with free trial offers or âliteâ versions of an app to entice people to try it, fall in love with it and make a purchase. The App Store is relatively new and continuously evolving, but precedent already has established some best practices for marketing your app:
- âRemember the Law of Diminishing Marginal Utilityâ â As any economist would explain, your app is as valuable as what users are willing to pay for it. Price often affects perceived value, so you may want to set a higher fee.
- âDonât spam...unless itâs helpfulâ â âSpammingâ is when developers attempt to get around the system by loading the store up with âlightweight,â low-content apps. Apple will find out and eradicate this type of behavior.
- âAvoid update fatigueâ â Many developers refresh their apps and gain new sales with updates. Originally, you could re-enter Appleâs âWhatâs Newâ list with an update, but Apple has put a stop to that. Donât burn out users with too many updates.
- âDonât necessarily blame Apple when things go wrongâ â If you are at all familiar with the popular saying, âDonât bite the hand that feeds you,â you understand why Apple bashing is not in your best interest, regardless of any flaws in the system.
Serious Games
The introduction of the iPhone seriously affected mobile phone gaming, the App Storeâs largest category. At first, developers wondered if mobile games could compete with console devices and handheld vehicles such as the Nintendo DS and Sony PSP. Yet the iPhone opened the door to a new, exciting generation of mobile phone games that could take advantage of such features as âgeolocation, Internet connectivity, Bluetooth and touchscreen inputs.â Moreover, as hardware technology continues to improve, memory and graphics also will improve, giving iPhones even greater capacity to compete. Gaming giants such as Electronic Arts and Gameloft are now developing games for the iPhone platform. The arrival of the iPad, with its larger screen and increased resolution, will hasten the game development process.
Know Your App
Although mobile apps are new, software developers can apply some tried-and-true marketing methods to mobile platforms. Make marketing part of the process when you begin creating your app. Base your program on correct positioning. As ad experts Al Ries and Jack Trout explain, positioning is âan organized system for finding a window in the mind. It is based on the concept that communication can only take place at the right time and under the right circumstances.â
âThe iPhone has single-handedly caused an evolution in gaming, and consumers are hooked.â
Understand who your appâs audience is, how they will use it and why they will love it. Define the appâs purpose and the solution it provides. Will it help users become more efficient or organized? Will it provide entertainment or functionality? Which category does it fit? For example, a music trivia game could go in either the music or games group. Construct a marketing strategy that will garner âmind shareâ by âplacing a product or idea in a potential customerâs mind.â When buyers become aware of your app, youâve taken a major step in establishing your brand.
âThe advent of the iPad is just going to accelerate the development thatâs already occurring.â
Keywords that describe the essence of your product are pivotal in getting results when customers conduct an Internet search. The App Store also has a keyword system. You can use up to 255 characters for keywords that are embedded in your appâs metadata. Choose keywords in light of how buyers will search for your app. If you provide a solution, cite it in the appâs title. âTP Buddyâ is clever, but âTP Buddy-the Incredible Toilet Paper Tracker Utilityâ is more searchable.
âThereâs absolutely no risk to a consumer to read a description online, click a button and install an application.â
Once you are clear about your role in the app market, create a âpositioning statementâ to guide all your marketing messages and clarify your goals and vision to your employees and customers. For example, Googleâs positioning statement says, âGoogleâs mission is to organize the worldâs information and make it universally accessible and useful.â Clearly communicating your appâs merits influences and directs your stakeholdersâ perception of your brand and keeps your message consistent.
Reaching Out
Develop your marketing plan based on having confidence in your app, setting a suitable price and following a long-range plan. As you proceed, âsolicit feedback,â set a schedule and adhere to it, study your rivals in the field, decide whether to advertise, and then âexecute, execute, execute.â Building a well-designed, awesome app is the heart of this business. Wired writer Brian X. Chen explains, âLong story short, the number one thing you need to be successful in the App Store is an intrinsically interesting idea and the brains to code it.â Once you have a product that you are passionate about, you can craft your positioning statement and develop your brand. Consumersâ perception of your brand begins the first time they see your appâs icon, so molding your brandâs image via logos, icons, design and communications is crucial to your marketing. Paying attention to all aspects of the branding progression is vital to creating an enduring name.
âApple has gotten smarter about the App Store, but the App Store still isnât perfect.â
Your customers are a tremendous resource. Reach out to them and listen to their suggestions. Bryan Duke of Acceleroto says his company changed its Air Hockey app because, he says, âI listened to my customers: âThe feedback from my first version...went something like âgood, but I really need something I can play when Iâm standing in line at the storeâ.â Given this feedback, Duke created a one-player version of the game that became immensely popular.
âMarketing an iPhone app is like climbing a hill â a really steep hill. The climb up is very difficult, but once youâve hit the top itâs smooth sailing â until youâre at the bottom again.â
Timing is also critical. Success in apps often comes in fits and starts, rather than as a steady growth curve. Using timing to your advantage will boost sales. For instance, customers purchase certain types of apps around holidays; others are popular at the beginning of the school year or in the summer. The advent of new technologies also creates fresh opportunities for app launches. However, with 300,000-plus apps out there, youâre likely to have multiple rivals. Use a SWOT analysis of your and your competitorsâ âstrengths, weaknesses, opportunities and threatsâ to determine where you stand, uncover possibilities and identify areas that need work. This planning tool will help you create tactics to promote your app and differentiate your brand.
âThe better and more concisely you can sell your idea, the more likely it is for that message to stick.â
Early app developers played around with pricing to achieve sales volume. They cut prices to build awareness and sales. However, the 99-cent price is not always advantageous or sustainable. People will pay more for apps theyâre excited about, so price your app appropriately, and build price into your marketing strategy.
âBe courageous with your positioning because to be timid is to appear ordinary.â
The best possible boost is to have Apple recognize and promote your app. However, becoming one of the chosen ones is a tricky, elusive business. Jason Jacobs of Runkeeper explains, âOur big break was when Apple starting featuring us in full-page newspaper ads.â But, he adds, âThe best way to get featured by Apple â from what I can see â is to not focus on getting Appleâs attention at all. Rather, focus on building a great app that is solid, design up to Apple design standards [and draw] a large community of happy users.â AteBits founder Loren Brichter agrees: âHaving a popular app certainly gets Appleâs attention...Iâm not sure if thereâs any magic to it, but itâs always helpful to remember that youâre dealing with really caring, dedicated people over there who are still working out the kinks in this crazy, amazing new system.â
âEarnedâ and âPaidâ
You can promote your apps by using two types of advertising. âEarned mediaâ is coverage you donât pay for from bloggers, reviewers, social media and the like. âPaid mediaâ refers to all the activities for which you pay a fee, such as advertising and sponsorships. A solid marketing strategy uses both earned and paid media. You can hire a public relations specialist to spread the word about your app, though many small developers with limited budgets do very well handling their own publicity. When deciding where to focus your PR efforts, consider your audience and what vehicles you can use to reach them with information about your appâs best features. Some app developers blog about their products, while others seek placements in industry publications, blogs and websites. Outlets that are especially relevant for app promotion include, Pocket Gamer, Cacrumors, 148apps, AppleInsider, TUAW and App Craver. Websites include Wired, Daring Fireball, Macworld, Ars Technica, Engadget and Gizmodo.
âWeâre all just learning the best way to create hit applications that garner replicable and predictable success.â
When publicizing your app, make your story interesting. Give reporters relevant, exciting news to cover. Keep your press releases brief. Reporters who are inundated with developersâ releases wonât wade through long, verbose materials. Press kits should include pictures, videos, brief descriptions and biographies. Becoming social-media savvy is essential because app users love to talk about their favorites on blogs and forums, like Facebook and Twitter, which are low-cost conduits that give your products a lot of exposure. Provide a place where fans can promote your app. Jacobs says Runkeeperâs âuser forum is an incredibly vibrant place, where users give us tons of feedback...and many of them help maintain the forum and answer questions for others.â
How Are You Doing?
With the advent of smartphones, developers can track how many people use their apps. This data is highly individualized and accurate. Important app metrics include:
- âLength of engagementâ â How much time users spend with an application.
- âFocused engagementâ â How much time users spend on each screen.
- âUser preferenceâ â Where users prefer to spend their time on an app, derived from comparing length of engagement to focused engagement.
- âClick-though rateâ â How many people see a link versus how many click on it.
- âConversionsâ â How many people download an app versus how many use it.
- âDecayâ â How often people use an app over time.
âIn a nascent market, the only thing you can control is how hard youâre willing to fight to sell your apps.â
Developers can use metrics to plan their outreach strategies. James Keller of User Experience and Strategy explains, âMetrics are critical when marketing, because without them it is impossible to know if your time [or] money is being well spent. Solid metrics that are revisited on a regular basis will help you evaluate your activities and make better decisions.â Marketing never ends. It is a cycle of creating strategy, implementing the plan, evaluating the results and making changes. To market your app, you must know your audience, create a âpositioning statement,â refine your marketing goals and plans, plot your additional outreach, and delineate your meaningful metrics.