A New Model for Decision Making
Everyone in your organization wants to make good decisions, but many people make bad ones because theyâve learned the wrong model for decision making. They count on logic, data and âconventional wisdom.â That approach may work in simple situations where information is readily available, but in most instances, it works against you because âdecision making is largely an unconscious process.â
âMany organizational employees make well-intentioned but poor choices. This is true for everyone from top executives to line workers.â
To begin to improve your decision making, discard the idea that youâre a rational decision maker. Like all human beings, you make your best assessments intuitively, using a feeling, a âgut instinctâ or a hunch. Your best judgments are âbased on accumulated experience.â When presented with an issue, your subconscious mind reviews related situations from your past, the choices you made and how those worked, and then it generates new options. The finest decisions âflow from goal conflict adjudicationâ â juggling several conflicting factors at once â rather than âhalf-baked logic.â For example, a captain at the helm of a freighter traveling through the Suez Canal knows itâs better to push through than to stop and deal with an onboard boiler fire. Why? The captainâs experience has shown that the expense and trouble of halting the ship, negotiating with local authorities to release it and missing delivery deadlines are greater than any potential fire damage. You learn to make better decisions by making decisions and learning from the results â both good and bad.
âCase-Based Reasoningâ
In organizations, people may think they make decisions collaboratively, but what theyâre really making is âa series of small individual decisions.â Even if they make choices as a team, theyâre unlikely to involve the right people at the right time with the right experience. Companies often give their employees decision guidelines, but ârule-based logicâ is of little help. Rules are well-intentioned, but they derive from past, static conditions, within known parameters and limited variables. But business is dynamic; situations change all the time, so generalizations based on the past often donât apply to the present. Replace rigid rules with case-based reasoning, which is founded in individualsâ experiences, whose emotional power has greater impact on the psyche than abstract rules do. Case-based reasoning draws on a broad variety of experiences, both successful and not, and identifies which ones apply to current situations.
âExperience really is the best teacher. An experience is often emotional, and thus has a greater impact than a purely cognitive rule.â
In the maritime world, veteran sailors are called âold saltsâ because theyâve been through everything on the water and they know just what to do in an emergency. Call on your organizationâs old salts to help in decision making. However, you canât afford to hire people with only this level of expertise. Instead, capture their proficiency in story format through interviews. Stories are âthe next best thingâ to direct experience. Stories bypass your relatively inefficient logical mind and activate the wisdom of your unconscious. Your mind continually indexes your experiences, synthesizing events into patterns; case-based reasoning will allow you to tap these insights in ways that rules do not.
âOrganizations loathe the idea of failure, but failure is integral to on-the-job learning.â
Applying case-based reasoning to corporate decision making âbrings objectivityâ to the process, discarding the âpet theoriesâ that frequently cloud judgment. Case-based reasoning improves your hiring and retention process: In recognizing the value of experience, youâll position your old salts where you can tap their know-how. Too often leaders have a lot of experience, but not the right kind for making âhigh-level decisionsâ; case-based reasoning can supplement this dimension. It will also help people master their responsibilities faster and take smarter risks. And making decisions this way has intangible benefits: People will feel better about their decisions.
Automating Decisions
Companies should transition gradually to case-based reasoning. The right decision-making software (which, in this context, can mean anything from information systems like email to structured applications like those for databases and purchasing) can help. But many times, generic software is complicated and not user-friendly. It can also be âobject-based,â good at tracking budgets and files, but not at registering the activity-based, dynamic, decision-making variables specific to your field or company.
âCompanies must develop industry-, organization- and process-specific software as well as capitalize on the common sense of the people with situation-specific experience.â
Software that incorporates the principles of cognitive science uses âindexing languageâ to organize expertise into useful, accessible forms. The indexing system that software uses should align with the four groups into which the human mind classifies information: âgoals, plans, goal conflicts and conditions.â
âExpert stories are only worth as much as their ability to be delivered in a timely manner to the people who most need to hear them.â
As an example, consider the differences between the musical West Side Story and the play Romeo and Juliet. They take place in different centuries, places and situations. Yet they are indexed in your mind by âthe same label: âWarring factions destroy loversâ plans and lovers themselvesâ.â Similarly, one colleagueâs complaint that his wife overcooked his steak last night triggered his friendâs recollection that he could never find a barber to cut his hair properly 30 years ago. The common label? âExtreme request.â
Stories Feed the System
Software can remember stories forever and objectively, without emotional bias. In addition, your software should remind you of the most appropriate stories at the most useful times, filter out excess data and connect your âdecision makers with experts.â
âSome of the most interesting and instructive stories an expert can tell are related to mistakes he has made.â
Populate your decision-making software with stories from your old salts. Which veteran employees have been through it all? Ask them to discuss extreme experiences: the best and worst decisions they ever made, deals that looked great on paper but didnât work out, big risks that had great payoffs, and so on. Request that they spell out the logic behind their decisions, what the negative results of their actions were, what they learned, and more. In all stories, push for specific details, and help arrange the material into a solid structure with a beginning, a middle and an end.
âMost of the email systems used in organizations are not as smart as even the slowest-witted, most inexperienced secretary.â
Then, collect expertise in specific areas: Who is the most proficient at cutting the budget, at fixing kinks in the supply chain, at innovation? These old salts wonât have âan unbroken string of successesâ on their records; theyâve failed at times, but they learned from their mistakes. If you donât have these expert employees in your company right now, fill the gaps with former staffers, academic experts and outside consultants.
âThe difference between traditional and cognitive training is the difference between telling employees how to make good decisions and letting them practice making them.â
Once youâve captured such knowledge, your software can begin to recognize it as similar to current challenges and link them together. The link might happen at a basic level, such as reminding you of past decisions related to the same subject matter, but software could also link saved stories and current situations at a more abstract level. For example, an HR officer relates her childrenâs desire to stay up late to the issue of her company laying off older workers. Underneath each is a hidden need â the kids want to watch a particular nightâs TV program, while the employees want the respect their jobs afford them. This âcross-domainâ thinking leads her to the right solution: The children can stay up late one night per week, and the older workers will be hired as part-time external consultants. In the same way, artificial intelligence can bring up seemingly disparate occurrences and find the commonalities in them to get to the right answer.
âDecision-Making Softwareâ
Organizations often become buried in information, so your knowledge-management software should bring you exactly what you need, even things for which you didnât think to search. This increased capacity should extend even into your email system. For example, your software could sort the organizationâs messages by imposing a basic structure on the emails employees compose. Rather than writing emails as âfree-form text,â structure them into âtasks, plans and goalsâ to make indexing easier. Just as personal assistants know their bossesâ likes and dislikes, so, too, can email act as a âprioritizing, reminding and coordinatingâ resource.
âEmotion can serve decision makers well.â
This greater functionality can apply to search engines as well. Right now, even the best programs search linguistically, generating many false hits (such as information on President Gerald Ford when youâre searching for Ford cars). Search engines, like other software, should index material based on how the mind works. Search functions should be âcomputer-intuitive,â too and generate searches based on whatever youâre doing on your computer.
âComputer users sense when software feels right. Something inside of them says that the software is asking them questions, reminding them of stories or providing other knowledge that is exactly what is required.â
Tough decisions stymie executives because choices often involve âunderlying goal conflicts.â For example, a CEO must choose between cutting staff to save costs and to please investors, or retaining employees and investing in âthe future of the company.â Well-designed software can help negotiate these clashes by providing information about similar divergences in the past that can aid present-day decision making. The software must allow for âmodificationâ to incorporate new experiences as they happen. It must also track failures, so that you can gauge what went wrong and store those evaluations to help your corporate leaders in the future.
Implementation
A lot of software is functional: The screen is attractive, the icons are clear and the applications open smoothly. But thatâs âlevel 1 usability,â where software functions as a tool, as in, for example, Microsoft Word. The goal is to produce âlevel 2 usability,â where software plays an active role in âfacilitating the process of making a good decision.â For this sort of operability, the âvisual metaphorâ of the âdesktopâ takes software in the wrong direction: It organizes information like an office does, rather than like a mind does.
âCognitive-based software is well-equipped to adjudicate through its communication capabilities. This is true whether or not decision makers are aware of these conflicts.â
Your decision-making software must customize itself to each user. It should guide you by offering âcontextual knowledge,â examples, suggestions, guidelines and the like. Your software can function like a friend who knows you well, taking your character and emotional makeup into account. It should know your short- and long-term goals, how they conflict, what decisions youâve made, and what obstacles youâre likely to encounter.
âDecision making isnât about right and wrong. Training that attempts to convince people to follow decision-making rules wonât work.â
Truly useful software should provide interfaces in which graphics reflect how the mind actually functions. An interface should use âcognitive abstractionsâ for each activity mapped â that is, breaking down jobs that have different titles to expose underlying similarities. Likewise, it should demonstrate an âunderstanding of enterprise processes.â And it needs to winnow the results so it doesnât bury users in data. Make your software respond to each âuserâs role within the larger processâ so that it interacts with experienced engineers differently than it does with new marketing hires. Software should put all interactions in context, yet be able to shift quickly from topic to topic. It should link all ârelated processesâ and reflect how your organization functions.
Training in Decision Making
You can use the same software-design principles to help people learn to make better decisions. Recognize that you cannot teach people to decide better, however, you can give them practice so they can learn by doing. To do this, use software to provide ârealistic decision-making simulationsâ in which learners can practice all aspects of decision making, including failing.
âDesigning usable software for decision makers isnât rocket science; itâs brain science.â
These simulations should include âexpectation failure,â in which people make decisions that appear good but turn out badly, and âambiguity,â to allow learners to practice realistically complicated decisions. These simulations should be âgoal-basedâ for participants, yet fun enough to engage them.
As you develop software to train your employees, ask them which decisions frequently give them trouble. Solicit stories about bad decisions and their outcomes, about circumstances that have led employees to the wrong choices, and about the different kinds of judgments that most often cause problems. Determine what âemployees need to know how to do to make good decisions.â
Expect obstacles and objections as you implement this training. You canât design good training courses on making specific decisions, so those who want such classes will be frustrated. Instead, offer practice in decision making, feedback on the process, time to reflect and guidance. Set a brief series of âperformance objectives,â and evaluate whether the training meets those goals. Finally, recognize that training is beneficial, especially in helping âemployees change certain perceptions or habits,â but it canât be a cure-all.