Improve the Way You Decide
Decision-making models simplify tough choices. They draw important information in a practical way. They âreduce complexityâ into decipherable graphical matrices and can help you organize your thoughts. While decision-making models do not provide strict solutions and may not accurately âreflect reality,â their purpose often is to help you view situations in a new light.
âYou canât change the past. But you can ruin the present by worrying about the future.â
The worldâs most famous decision-making models fall into one of four categories: âhow to improve yourself,â âhow to understand yourself better,â âhow to understand others better,â and âhow to improve others.â Each category contains numerous models that can help you improve your decisions.
1. How to Improve Yourself
The models that enhance your decision making include:
- âThe Eisenhower matrixâ â Former US president Dwight D. Eisenhower was a superb manager of time. His approach will work for you. Prioritize all your tasks according to âwhat is important and what is urgent.â Do tasks that are urgent and important right away, and schedule a time in the future to do jobs that are important but not urgent. Handle assignments that are neither important nor urgent later and get someone else to take care of tasks that are urgent but not important. Investment guru Warren Buffett has his own simple but effective time-management system: List and rank the tasks you want to complete each day. Work first on your Number 1 task. Do not proceed to your Number 2 task until you complete the first job. Follow the same step-by-step approach for all remaining tasks.
- âThe rubber band modelâ â When facing a choice between two equally compelling alternatives, picture yourself caught in the middle of a stretched rubber band. Ask yourself: ââWhat is holding me?â and âWhat is pulling me?ââ Carefully evaluate the two opposing options.
- âThe family tree modelâ â Which customers matter most? To find out, ask your customers who recommended your product to them and to whom they would recommend it. Respondents will separate into three groups: âpromoters, passive satisfied customers and critics.â Display these categories on a graphic that resembles a family tree. Measure your success by the ratio between promoters and critics.
- âThe Esquire gift modelâ â What gift should you give? A cheap gift may be insulting and seem stingy, and while recipients will always welcome an overly expensive gift, that punishes the giver. Create a chart with the âvalue of the giftâ on a vertical axis and the ânumber of years you have known the recipientâ on the horizontal axis. Chart your gift expenditure accordingly.
- âThe consequences modelâ â Many people fail to make consequential decisions when they begin a new project. Thatâs understandable, since everyone has only minimal knowledge when an undertaking begins. However, not making a decision is, in effect, a decision. Sometimes you must decide without the benefit of adequate data. Act when the situation demands action.
2. How to Understand Yourself Better
In some situations, you might find that coming to a decision requires learning more about yourself:
- âThe flow modelâ â Psychologist Mihaly Csikszentmihalyi studied more than 1,000 people to learn what makes them happy. His found that people feel happiest when they focus on a single activity that challenges them but is not too difficult, includes a well-defined objective and provides quick feedback. When people engage in such activities, they donât feel the passing of time anymore; they are âin the flow.â
- âThe cognitive dissonance modelâ â Many people act against their basic beliefs, thus creating a state of cognitive dissonance. To illustrate, a parent might believe strongly that physically punishing children is wrong and yet slap a child for misbehaving. Perhaps the parent justifies it by arguing that the child deserved a punishment. To eliminate cognitive dissonance, change your attitude or your behavior.
- âThe unimaginable modelâ â Do you believe in something impossible to prove, for example, in the existence of God? Your belief may be so strong that you require no proof. Philosopher Immanuel Kant claimed that the ability to imagine âa being as perfect as Godâ is the only proof necessary that a supreme being exists. Many people also believe in unimaginable entities, such as black holes in outer space, even if they do not understand the supporting scientific evidence.
- âThe SuperMemo modelâ â Long-term memory has two components: âretrievabilityâ â how easy something is to remember â and âstabilityâ â how well-anchored something is in your brain. For example, your phone number from years ago is a stable memory that is not easily retrievable. To remember something â like a new word â remind yourself of it on a regular, scheduled basis.
- âThe hype cycleâ â This model says that most new technologies go through a five-phase cycle of promotion and hype before they become fully established in the marketplace:
- The âtechnology trigger,â when everyone talks about the new product.
- The âpeak of inflated expectations,â when people love the product but begin to notice some problems.
- The product reaches the âtrough of disillusionmentâ and no longer seems cool.
- On the âslope of enlightenment,â the product is not new anymore, and the company may remove it from the market or alter it.
- At the âplateau of productivity,â and by now in version 2.0 or 3.0, it is well established.
3. How to Understand Others Better
To reach decisions, you often must take account of forces outside yourself. Numerous tools can help you to understand others, including:
- âThe Swiss cheese modelâ â This model demonstrates how a small mistake can lead to calamity. Picture individual slices of Swiss cheese. Each has holes in different places. Stack the slices together. In this conceptual model, if a mistake occurs, it enters the first slice through one of the holes but goes no further because the holes on the next slice donât line up; having reached a dead end, the mistake can do no major damage. However, if the mistake enters a hole on the first slice that aligns with holes on all the other slices, the end result could be catastrophic.
- âThe small-world modelâ â Psychologist Stanley Milgram believed that all human beings connect to each other by a maximum of six degrees of separation. Thus, actress Freida Pinto is connected to screen immortal Greta Garbo in the following way: Freida Pinto appeared in a 2010 movie with Roger Ashton-Griffiths, who was in a 1986 movie with Bill Fraser, who was in a 1964 movie with Melvyn Douglas, who was in a 1932 movie with Greta Garbo.
- âThe Pareto principleâ â More than a century ago, economist Vilfredo Pareto noted that 20% of Italyâs richest individuals owned 80% of all the nationâs wealth. Occurrences of the 80-20 ratio are widespread: 20% of the work force accomplish 80% of the work; 20% of drivers commit 80% of all road accidents; 20% of people in bars drink 80% of all alcohol sold. The ratio pops up in many situations, but donât be fooled. Pareto does not always apply.
- âThe Monte Carlo simulationâ â When you roll a die, you must, by the nature of dice, roll a number between one and six. When gambling you never know in advance which number will be on top. The Monte Carlo simulation tries to determine probability and, thus, divine order from randomness. However, trying to predict random outcomes with definitive accuracy simply doesnât work. The Monte Carlo simulation reminds us that models approximate, but cannot define, reality.
- âThe black swan modelâ â Naturalists long assumed that all swans were white until, to their shock, they discovered black swans during the 17th century. Writer Nassim Nicholas Taleb terms this conceptual dilemma the âblack swanâ and defines it as trying mistakenly to predict the future (only white swans exist until some black ones show up) by looking at the past (all swans are white). Expect the unexpected, and never assume that the past provides a model for the future.
- âThe black box modelâ â As the world turns increasingly complex, it becomes more difficult to understand. This is the black box, where âcomplex constructsâ abound â including most advanced new technology â that are difficult for laypeople to grasp. As a result, the amount of data people believe to be true without understanding it is increasing. Those who seek to influence others in the future will rely more on âimages and emotionsâ rather than âarguments.â
- âThe prisonerâs dilemmaâ â This famous game theory conundrum works as follows: Police keep two crime suspects apart and unable to confer. They offer an identical deal to each prisoner: 1) If one confesses that both prisoners are guilty and the second prisoner stays silent, the confessor goes free and the silent prisoner receives a 10-year sentence; 2) if both men stay silent, each receives a two-year sentence; and 3) if both men confess, both get five-year sentences. If you were one of the suspects, what would be your optimum strategy? Research results involving 200 rounds of this dilemma game, pitting one player against another, indicate that your best option is to trust that your fellow will protect you initially; subsequently, you should match the other suspectâs previous moves. If you begin imitating that personâs moves, they will imitate yours.
4. How to Improve Others
Reaching an organizational decision may involve managing and persuading others. Numerous tools can help you encourage other people, including the following:
- âThe Drexler-Sibbet team performance modelâ â Any team project involves seven stages; as a team leader, determine where each staff member is now and what must happen to move each one to the next necessary stage:
- âOrientation (âWhy am I here?â).
- Trust building (âWho are you?â).
- Goal clarification (âWhat are we doing?â).
- Commitment (âHow will we do it?â).
- Implementation (âWho does what, when, where?â).
- High performance (âWow!â)â.
- âRenewal (âWhy continue?â).â
- âThe Hersey-Blanchard modelâ â Paul Hersey and Ken Blanchard developed a âsituational leadership modelâ that distinguishes these separate core aspects: âinstructing,â where new employees require active direction and leadership; âcoaching,â where employees have some expertise but are less motivated than when they first began their jobs and need questions answered; âsupporting,â where employees have amassed considerable knowledge and can operate independently; and âdelegating,â where employees are now fully expert at their work.
- âThe role-playing modelâ â Edward de Bono, an expert on creative thinking, developed an approach to energizing communication among team members. All team members adopt a selected viewpoint that corresponds with different-colored hats: âanalytical, objectiveâ thinking is white; âemotional thinking,â red; âcritical thinking,â black; âoptimistic thinking,â yellow; âcreative, associative thinking,â green; and âstructured thinking,â blue. Then they discuss a topic carefully using their assigned perspectives.
- âThe result optimization modelâ â This project management model breaks a project down into three separate loops â âgathering [information], consolidation and implementationâ â essentially creating three separate projects. This approach enables project managers to enhance the quality of a project. Be sure to complete one phase before you move on to the next one. Otherwise, you will negate this modelâs dynamic.
The Future of Decision-Making Models
Eventually, management science will benefit from sophisticated analytical processes pioneered by current research in genetic engineers. One day, these processes will supplant current decision-making models. Indeed, such âprognosis toolsâ already are in profitable use in numerous areas. For example, sophisticated analyses enable managers at Harrahâs Casinos to predict when dejected gamblers will be ready to give up, close their wallets and retire to their hotel rooms. To forestall such occurrences, Harrahâs dispatches a âluck ambassadorâ at precisely the right moment to give the despairing loser a gift and entice him or her to gamble away more money.